Undying is categorized as Melee - Durable - Pusher - Disabler - Initiator
Undying Overview
Intelligence : 27 + 2.00
Agility : 10 + 0.80
Strength : 22 + 2.10
Damage : 35 - 43
Movespeed : 310
Armor : 3.4
Undying Abilities
Decay - Undying saps the life from enemy Heroes in an area, dealing damage and stealing Strength for the duration.
Soul Rip - Redirects the flow of energy through a target friendly or enemy unit, healing or damaging it depending on how many units are near it. Each counted unit takes damage.
Tombstone - Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.
Flesh Golem - Undying transforms into a horrifying flesh golem that possesses a Plague Aura. This aura slows all enemy units within 750 range and amplifies the damage they take; the closer to Undying, the more damage. When a plagued unit dies, Undying is healed equal to a percentage of that unit's maximum health. Upgradable by Aghanim's Scepter.
Undying Abilities Detailed
Decay - Undying saps the life from enemy Heroes in an area, dealing damage and stealing Strength for the duration.
MANA COST: 70 / 90 / 110 / 130
COOLDOWN: 10.0 / 8.0 / 6.0 / 4.0
ABILITY: TARGET POINT
DAMAGE: MAGICAL
DAMAGE: 40 / 80 / 120 / 160
RADIUS: 300
DURATION: 21 / 24 / 27 / 30
STRENGTH STEAL: 4
Soul Rip - Redirects the flow of energy through a target friendly or enemy unit, healing or damaging it depending on how many units are near it. Each counted unit takes damage.
MANA COST: 50 / 75 / 100 / 125
COOLDOWN: 25.0 / 20.0 / 15.0 / 10.0
ABILITY: TARGET UNIT
DAMAGE: MAGICAL
DAMAGE/HEAL PER UNIT: 25
RADIUS: 975
MAX UNITS: 5 / 10 / 15 / 20
Tombstone - Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.
MANA COST: 120 / 130 / 140 / 150
COOLDOWN: 60.0
ABILITY: TARGET POINT
DURATION: 15 / 20 / 25 / 30
RADIUS: 400 / 600 / 800 / 1000
SPAWN INTERVAL: 3
DEATHLUST HEALTH THRESHOLD: 100 / 200 / 300 / 400
Flesh Golem - Undying transforms into a horrifying flesh golem that possesses a Plague Aura. This aura slows all enemy units within 750 range and amplifies the damage they take; the closer to Undying, the more damage. When a plagued unit dies, Undying is healed equal to a percentage of that unit's maximum health. Upgradable by Aghanim's Scepter.
MANA COST: 100 / 100 / 100
COOLDOWN: 75.0
ABILITY: NO TARGET
DURATION: 30 / 30 / 30
MOVEMENT SLOW: 9%
MAX DAMAGE AMP: 20% / 25% / 30%
MIN DAMAGE AMP: 5% / 10% / 15%
DEATH HEAL (HEROES): 6%
DEATH HEAL (CREEPES): 2%
SCEPTER MAX DAMAGE AMP: 25% / 30% / 35%
SCEPTER MIN DAMAGE AMP: 10% / 15% / 20%
SCEPTER DEATH HEAL (HEROES): 10%
SCEPTER DEATH HEAL (CREEPES): 3%