Undying is a powerhouse in the offlane, functioning as a Melee - Durable - Pusher - Disabler - Initiator. In my experience playing Undying, his strength lies in his ability to dominate the early laning phase by aggressively trading hits and sapping enemy stats, forcing opponents to play defensively or risk an early death.
Undying OverviewIntelligence : 27 + 2.00
Agility : 10 + 0.80
Strength : 22 + 2.10
Damage : 35 - 43
Movespeed : 310
Armor : 3.4
Undying Abilities
Undying’s kit is designed to create chaos in team fights. Proper sequencing is key: landing a well-placed Tombstone before activating Flesh Golem allows you to maximize the Plague Aura's damage amplification while your zombies provide consistent pressure.
Decay - Undying saps the life from enemy Heroes in an area, dealing damage and stealing Strength for the duration. Use this to harass enemies; stealing strength reduces their max HP, making them significantly easier to burst down with your team.MANA COST: 70 / 90 / 110 / 130
COOLDOWN: 10.0 / 8.0 / 6.0 / 4.0
ABILITY: TARGET POINT
DAMAGE: MAGICAL
DAMAGE: 40 / 80 / 120 / 160
RADIUS: 300
DURATION: 21 / 24 / 27 / 30
STRENGTH STEAL: 4
Soul Rip - Redirects the flow of energy through a target friendly or enemy unit. I recommend using this to save allies in high-density areas where you can maximize the heal, or to finish off low-health enemies.
MANA COST: 50 / 75 / 100 / 125
COOLDOWN: 25.0 / 20.0 / 15.0 / 10.0
ABILITY: TARGET UNIT
DAMAGE: MAGICAL
DAMAGE/HEAL PER UNIT: 25
RADIUS: 975
MAX UNITS: 5 / 10 / 15 / 20
Tombstone - This is your most important team-fight ability. Positioning is critical; place it behind trees or in high-ground spots where enemies struggle to focus it down immediately. The zombies' Deathlust slow is vital for preventing enemy escapes.
MANA COST: 120 / 130 / 140 / 150
COOLDOWN: 60.0
ABILITY: TARGET POINT
DURATION: 15 / 20 / 25 / 30
RADIUS: 400 / 600 / 800 / 1000
SPAWN INTERVAL: 3
DEATHLUST HEALTH THRESHOLD: 100 / 200 / 300 / 400
Flesh Golem - Transforms Undying into a golem with a Plague Aura. Note that the damage amplification increases the closer you are to the target. Investing in an Aghanim's Scepter significantly boosts your late-game sustainability and team-wide damage output.
MANA COST: 100 / 100 / 100
COOLDOWN: 75.0
ABILITY: NO TARGET
DURATION: 30 / 30 / 30
MOVEMENT SLOW: 9%
MAX DAMAGE AMP: 20% / 25% / 30%
MIN DAMAGE AMP: 5% / 10% / 15%
DEATH HEAL (HEROES): 6%
DEATH HEAL (CREEPES): 2%
SCEPTER MAX DAMAGE AMP: 25% / 30% / 35%
SCEPTER MIN DAMAGE AMP: 10% / 15% / 20%
SCEPTER DEATH HEAL (HEROES): 10%
SCEPTER DEATH HEAL (CREEPES): 3%




