The DotA AI community is entering a new chapter of development. Following the official retirement of BuffMePlz (BMP), who served as the primary architect for our AI map experiences, the torch has been passed to Harreke. Having personally tracked the evolution of these scripts, I can confirm that Harreke brings a background in researching AI map technologies, ensuring the project remains in capable hands after BuffMePlz has retired and God-Tony refused to take over the mantle. BMP’s proactive efforts in vetting a successor ensure that the complex AI logic required for DotA continues to evolve.
Icefrog statement regarding this matter
As some of you might know, BMP has retired from AI map development, and has finally located a successor to continue the development; Harreke. Harreke has been researching AI map technology for a while now and has been following BMP's work. He is dedicated to building the new AI maps based on BMP's code and to expand the map development process to allow for faster updates for future versions.
He expects to release DotA 6.67c AI soon and then prepare for the DotA 6.68 AI map.
We owe a debt of gratitude to BuffMePlz for his years of technical contribution to the DotA community. His work in establishing the framework for AI behavior has been foundational. As we transition to Harreke’s development cycle, we anticipate a focus on stability and performance optimizations.