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DotA 6.67c OMG v1.04h

This is likely the final update for the DotA 6.67c OMG map. Based on the development cycle, I will be holding off on further modifications until the official Dota 6.68 is released.
DotA 6.67c OMG v1.04h

Technical Changelog: DotA 6.67c OMG v1.04h

After extensive testing and recoding to ensure feature stability, the following adjustments have been implemented:
  • Skill Pool Updates: Added Juxtapose, Grow (note: potential scale glitches), Take Aim (range bonus only), Jinada, Psi Blades (range bonus only), Tide Bringer (melee heroes only), Counter Helix, and Sticky Napalm.
  • Removed: Natural Order and Charge of Darkness have been purged from the pool.
  • Bug Fixes: Resolved vision issues with Lunar Blessing and corrected the behavior of Skewer.
  • UI/UX Adjustments: Illuminate and Unstable Concoction are now standard icons; Forest Sentinel is now a multi-icon. Enchant Totem has been reclassified to normal.
  • System Changes: Skill replenishment time in taverns increased to 9999 seconds to prevent drafting conflicts.
  • Command Update: -showallies has been renamed to -showabilities (the -sa alias remains functional). This command now displays all players' selected abilities for better drafting transparency.
  • Tooltips: Various text corrections applied for clarity.

Developer Notes & Community Feedback

As we await the 6.68 release, I have reviewed the community feedback regarding specific interactions. Please be aware of the following caveats when building your heroes: 1. Scale Glitches: As noted by users, the "Grow" ability interacts with the base model scale of your hero. This can lead to unpredictable visual results, such as significantly shrinking or enlarging your character model. 2. Ability Stacking: Players have reported concerns regarding the stacking of "Take Aim" and "Psi Blades." While these provide significant range advantages, be mindful that extreme range can occasionally cause pathing or targeting inconsistencies. 3. Hotkey Mapping: I acknowledge the reports regarding hotkey description errors in the drafting interface (e.g., Meld and Torrent). These are known UI discrepancies that do not affect core gameplay mechanics but should be noted for drafting speed. 4. Orb Walking Mechanics: The "Enchant Totem" interaction remains a powerful tool. Because manual orb casting is registered by the game engine as a spell rather than a standard attack, it allows for harassment near enemy towers without triggering tower aggro. This is a high-skill interaction that rewards precise manual input.

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DotA 6.67c OMG v1.04h

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