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Dota Sentinel Intelligence Light Tavern

Having spent countless hours navigating the lanes of the original DotA Allstars, I have found that mastering the Intelligence heroes in the Sentinel's Light Tavern is essential for any player looking to control the tempo of the game. These heroes rely on precise spell-casting and positioning, and understanding their core mechanics is the first step toward victory. Below is a breakdown of these iconic characters, their lore, and their fundamental attributes.

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Crystal Maiden - Adept in the manipulation of frost and ice, Rylai is the very image of elegeance and grace. Trained by a renegade wizard deep in the heart of Winterspring, Rylai brings to the Sentinel her prowess in the arts of magic. With a vast arsenal of spells, she wreaks havoc upon her foes - be it with powerful blasts of frost to send them fleeing in panic, or be it by rendering them immobile in ice. Her foes tremble in fear as the ground beneath implodes in mighty novas of frost in a dazzling array, obliterating all who dare oppose her.

Strength - 16 + 1.7
Agility - 16 + 1.6
Intelligence - 21 + 2.9

Learns Crystal Nova, Frostbite, Brilliance Aura, and Freezing Field.

Attack range of 600.
Movement speed of 280.

Enchantress - Although all Dryads are Cenarius' daughters, Aiushtha is said to be his first and favorite. Because of her direct relation to him, she has borrowed much of his powers. This is demonstrated by her control over the shy Wisps which she uses to heal her allies, and her ability to bring an opponent under the will of the Sentinel. Preferring ranged combat to melee, she fashioned a spear that strikes with more force the further her target is away. Her agility is unmatched, and any opponent attempting to kill her will find she skips ahead of them with surprising ease.

Strength - 16 + 2.0
Agility - 19 + 1.8
Intelligence - 16 + 2.8

Learns Untouchable, Enchant, Nature's Attendants, and Impetus.

Attack range of 550.
Movement speed of 295.

Faerie Dragon - In Sentinel's search for heroes to aid them in the war against the Scourge, they discovered the lost lands of the mystical Faerie Dragons. Upon explaining the conflict to the Faerie Queen of Agrace, she sent forth Puck, a personal guardian, to turn the tides of war. Despite his small size and mischievous personality, the little dragon soon proved to pack more than his fair share of power on the battlefield, blasting through the enemy ranks with balls of magic, faerie dust, and the capability to stupefy an entire army with nothing more than his imagination. His foes all learned the hard way that size matters not in combat, and that appearances are, ultimately, deceiving.

Strength - 15 + 1.7
Agility - 22 + 1.7
Intelligence - 25 + 2.4

Learns Illusory Orb, Waning Rift, Phase Shift, and Dream Coil.

Attack range of 550.
Movement speed of 295.

Holy Knight - Prophesying a new dawn, a new world cleansed of the old evils, the Holy Knight's entrance into the war against the Scourge forever changed the course of history. A crusader riding under the banner of Hextar, the Holy Knight promises ever-lasting glory and redemption for those who march with him, and obstacles ahead to test the faith of all those sworn to forever cleanse evil from the land. Fanatically devoted to his cause, his followers come from every race, every background, and will stop at nothing to see the Scourge destroyed. If ever the redeeming hand of God touched earth, its name was Chen, the Holy Knight.

Strength - 20 + 1.5
Agility - 15 + 2.1
Intelligence - 21 + 2.8

Learns Penitence, Test of Faith, Holy Persuasion and Hand of God.

Attack range of 600.
Movement speed of 300.

Keeper of the Light- Master of light and mana manipulation, Ezalor was once viewed as a scholar, and was regarded as a powerful mentor to many. However, his defection and betrayal of his allies during the War of the Magi caused him to be sentenced to banishment to the spirit realm for all of eternity. However, knowing of his tremendous power, the Sentinel granted him a corporeal form within the physical realm in exchange for his alliance against the Scourge onslaught. As such, Ezalor carries his duties of supporting his comrades valiantly despite the treacherous past that most know little about.

Strength - 16 + 1.8
Agility - 15 + 1.6
Intelligence - 22 + 2.8

Learns Illuminate, Mana Leak, Chakra Magic, and Spirit Form.

Attack range of 600.
Movement speed of 315.

Lord of Olympia - Once a deity of unfathomable might, Zeus reluctantly sacrificed his much relished immortality in exchange for the chance to crush the sinister armies of the unholy undead. As his soul crossed into the mortal plane, his omnipotent powers withered greatly, yet not nearly enough to quell this destructive Thunder God's resolve for justice. With sheer precision, he cleanses through the enemy ranks with an impressive mastery of electrical discharge, smiting the fool hardy with formidable bolts of lightning from the heavens above. Ever vigilant in his relentless assault, the Scourge cowers in fear of incurring the fearsome wrath of the Lord of Olympia.

Strength - 19 + 1.8
Agility - 15 + 1.7
Intelligence - 20 + 2.7

Learns Arc Lightning, Static Field, Lightning Bolt, and Thundergod's Wrath.

Attack range of 350.
Movement speed of 295.

Prophet - The land is never safe. Furion, therefore, never rests. The leader of all Night Elves, Furion tirelessly works to protect the sanctity of his woods. It comes as no surprise that he who helped defeat Archimonde would be called upon once more in the Sentinel's hour of need. The fury of nature is at his disposal, the trees come to life at his command, the wind carries him to lands far away, and nature itself strikes all who defy his will. He is more than just a Keeper or a Prophet, he is a savior.

Strength - 17 + 1.8
Agility - 15 + 1.5
Intelligence - 21 + 2.9

Learns Sprout, Teleportation, Force of Nature, and Wrath of Nature.

Attack range of 600.
Movement speed of 300.

Silencer - Hailing from the magical community of Quel'Thalas, Nortrom is one of the strongest Elven warriors defending the integrity of the lands. Mastering the ancient art of glaive-throwing, and combining it with the volatile nature of the Blood Elves' arcane magic, he is able to disrupt the magical energies in his enemies. By binding his magical powers to his glaive, he is able to cause damage beyond devastation, gaining intelligence from every kill. Concentrating all his energies, he can cause chaos within his enemies' magical pools, making them unable to cast spells. He is determined to fend off the Scourge and their demon magic until he has breathed his last.

Strength - 17 + 1.7
Agility - 16 + 2.1
Intelligence - 21 + 2.5

Learns Curse of the Silent, Glaives of Wisdom, Last Word and Global Silence.

Attack range of 600.
Movement speed of 290.

Slayer - A renowned pyromancer roaming the lands, Lina Inverse originally joined the Sentinel for monetary purposes. However, weeks turned into months, and fighting alongside the many holy warriors with fearless souls inspired her with the responsibility of protecting the sanctity of the World Tree. With her devastating abilities to summon vaporizing flames, she wreaks havoc among the enemy ranks. In dire situations, she would imbue herself with an ultimate fervor, or even call forth a massive beam of lightning which is said to instantly slay any single foe. A most feared enemy of the Scourge, a most unswerving defender of the Sentinel.

Strength - 18 + 1.5
Agility - 16 + 1.5
Intelligence - 19 + 3.2

Learns Dragon Slave, Light Strike Array, Fiery Soul, and Laguna Blade.

Attack range of 600.
Movement speed of 295.

Storm Spirit - A celestial being summoned to aid the Sentinel in their darkest hour; the Storm Spirit chose to manifest itself in the life essence of a humble elementalist, Raijin Thunderkeg. Though the Pandaren's soul perished during the profound surge of pure electrical essence, the divine entity even now seeks refuge in Raijin's body, unable to thrive on its own. However, despite its mortal imprisonment, the Storm Spirit is far from being limited of its tremendous powers. Able of manipulating vast, inexhaustible sources of energy in mysterious ways, it swiftly hails destructive sparks of lightning upon the Sentinel's adversaries, eradicating all that dared to cross its path.

Strength - 17 + 1.5
Agility - 22 + 1.8
Intelligence - 23 + 2.6

Learns Static Remnant, Electric Vortex, Overload, and Ball Lightning.

Attack range of 500.
Movement speed of 295.

Windrunner - In the valleys of Winterspring, deep within the verdant glades of the Forest of Trees, an elf with the power of the wind makes her home. She joined the Sentinel as a free agent shortly after the War of the Magi. Favored by the Goddess of Wind, Alleria received many blessings. Her arrows fly straight and true, piercing all enemies in a line. She can lace her arrow with wind and bind enemies together by creating ethereal shackles. Her footsteps are hastened by the currents of air. It is known that she can dispatch enemies at blinding speed by releasing a flurry of arrows. She is indeed a worthy enemy of the Scourge.

Strength - 15 + 2.5
Agility - 17 + 1.4
Intelligence - 22 + 2.6

Learns Shackleshot, Powershot, Windrunner, and Focus Fire.

Attack range of 600.
Movement speed of 295.

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