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Keeper of Light - Dota 2 Hero Guide


Keeper of Light is categorized as Ranged - Pusher

Keeper of Light Overview

Intelligence: 22 + 2.80
Agility: 15 + 1.60
Strength: 16 + 1.80
Damage: 18 - 32
Movespeed: 315
Armor: 1.1


Keeper of Light Abilities

Illuminate - Channels a ball of light energy, building power the longer it's channeled. Once released, the ball deals damage and gives vision in a line. The longer it is channeled, the more damage dealt.

Mana Leak - Weakens an enemy's magical essence, causing them to lose mana as they move. If the enemy loses all of its mana, it will be stunned.

Chakra Magic - Restores mana to the target unit.

Spirit Form - Ezalor turns his body luminescent temporarily, gaining various abilities. Illuminate is now channeled by a separate spirit, and gains the Blinding Light and Recall abilities.

Recall - After a short delay, teleports the targeted friendly hero to your location. If the targeted friendly hero takes player based damage during this time, the ability is interrupted.

Blinding Light - A blinding light flashes over the targeted area, knocking back and blinding the units in the area, causing them to miss attacks.

Release Illuminate - Release the channel early.

Illuminate - Channels a ball of light energy, building power the longer it's channeled. Once released, the ball deals damage and gives vision in a line. The longer it is channeled, the more damage dealt.


Keeper of Light Abilities Detailed

Illuminate
Channels a ball of light energy, building power the longer it's channeled. Once released, the ball deals damage and gives vision in a line. The longer it is channeled, the more damage dealt.

MANA COST: 150 / 150 / 150 / 150
COOLDOWN: 10.0
ABILITY: CHANNELED, TARGET POINT
DAMAGE: MAGICAL
DAMAGE PER SECOND: 100 / 100 / 100 / 100
RADIUS: 400 / 400 / 400 / 400
RANGE: 1600
MAX CHANNEL TIME: 2 / 3 / 4 / 5

Mana Leak
Weakens an enemy's magical essence, causing them to lose mana as they move. If the enemy loses all of its mana, it will be stunned.

MANA COST: 75 / 75 / 75 / 75
COOLDOWN: 18.0
ABILITY: TARGET UNIT
AFFECTS: ENEMY HEROES
LEAK DURATION: 4 / 5 / 6 / 7
MANA LEAK PERCENT: 3.5% / 4% / 4.5% / 5%
STUN DURATION: 1.3 / 1.6 / 1.9 / 2.2

Chakra Magic
Restores mana to the target unit.

MANA COST: 40 / 55 / 70 / 85
COOLDOWN: 19.0 / 18.0 / 17.0 / 16.0
ABILITY: TARGET UNIT
AFFECTS: ALLIED HEROES
MANA RESTORE: 75 / 150 / 225 / 300

Spirit Form
Ezalor turns his body luminescent temporarily, gaining various abilities. Illuminate is now channeled by a separate spirit, and gains the Blinding Light and Recall abilities.

MANA COST: 100 / 100 / 100
COOLDOWN: 80.0 / 70.0 / 60.0
ABILITY: NO TARGET
DURATION: 40 / 40 / 40

Recall
After a short delay, teleports the targeted friendly hero to your location. If the targeted friendly hero takes player based damage during this time, the ability is interrupted.

MANA COST: 100 / 100 / 100
COOLDOWN: 15.0
ABILITY: NO TARGET, CHANNELED, TARGET UNIT, TARGET POINT
AFFECTS: ALLIES
TELEPORT DELAY: 5 / 4 / 3

Blinding Light
A blinding light flashes over the targeted area, knocking back and blinding the units in the area, causing them to miss attacks.

MANA COST: 50 / 50 / 50
COOLDOWN: 20.0 / 16.0 / 12.0
ABILITY: TARGET POINT
RADIUS: 675 / 675 / 675
DURATION: 3 / 4 / 5
KNOCKBACK DISTANCE: 250 / 250 / 250

Release Illuminate
Release the channel early.

ABILITY: NO TARGET




Illuminate
Channels a ball of light energy, building power the longer it's channeled. Once released, the ball deals damage and gives vision in a line. The longer it is channeled, the more damage dealt.

MANA COST: 150 / 150 / 150 / 150
COOLDOWN: 10.0
ABILITY: TARGET POINT
DAMAGE: MAGICAL
DAMAGE PER SECOND: 100 / 100 / 100 / 100
RADIUS: 400 / 400 / 400 / 400
RANGE: 1600
MAX CHANNEL TIME: 2 / 3 / 4 / 5

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